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        <title>Internal Errigal Collaboration Wiki</title>
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        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
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        <title>design:character_limits</title>
        <link>http://3.86.49.49/doku.php?id=design:character_limits&amp;rev=1624612196&amp;do=diff</link>
        <description>UI Design Patterns: Character Limits

Character limits are used on text fields to indicate the maximum amount of characters that can be entered into that field.

 Here is a link to a Codepen Snippet that shows this UI &amp; its interaction 

Looking To Existing Design Patterns To See What Works

Twitter has a good example of a character limit UI.</description>
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        <dc:date>2021-08-19T12:45:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:clear_reset_buttons</title>
        <link>http://3.86.49.49/doku.php?id=design:clear_reset_buttons&amp;rev=1629373515&amp;do=diff</link>
        <description>Clear + Reset Buttons

Clear and reset buttons (mostly reset buttons) are used across our apps to remove selected filters on a form and effectively start from scratch.

An example of the Clear button in use is in the Support Request application on the My Tickets page:</description>
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        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:design_-_patterns</title>
        <link>http://3.86.49.49/doku.php?id=design:design_-_patterns&amp;rev=1624612196&amp;do=diff</link>
        <description>Design Patterns

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

----------

Chunking

	*  Technique that helps us process data faster
	*  Makes large data sets easier to manage</description>
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        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:design_-_principles</title>
        <link>http://3.86.49.49/doku.php?id=design:design_-_principles&amp;rev=1624612196&amp;do=diff</link>
        <description>Design Principles

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

----------

	*  Design principles &amp; patterns - high level guidelines

Perceivable

	*  Should be understood by viewing</description>
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        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:design_resources</title>
        <link>http://3.86.49.49/doku.php?id=design:design_resources&amp;rev=1624612196&amp;do=diff</link>
        <description>Design Resources

Design Software

	*  Figma - Prototype/Mockup Creation Tool
	*  Adobe XD - Prototype/Mockup Creation Tool
	*  Balsamiq - Wireframe Creation Tool
	*  Canva - Easy tool for posters/flyers etc.

Graphics &amp; Stock Images

	*  My Stock Photos - stock photos
	*  Unsplash

Design Framework Documentation

	*  Font Awesome Icon Cheat Sheet
	*  Ionic Framework Documentation
	*  Bootstrap Documentation
	*  Semantic UI Documentation
	*  Angular Gauge Library
	*  CSS Icon Library
	*  Materia…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-08-24T14:04:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:design_usability_jira_project</title>
        <link>http://3.86.49.49/doku.php?id=design:design_usability_jira_project&amp;rev=1629810270&amp;do=diff</link>
        <description>Design + Usability Jira Project

This Jira project is for design and usability related items. In most cases these tickets are created from items noted on the Snags Sheet.

These tickets are worked through by Michelle and when a resolution/proposed design has been created, the ticket is moved to Ready for Dev. Tickets in this state can then be moved to an appropriate development sprint to be worked on by a developer.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:disabled_or_non-editable_components</title>
        <link>http://3.86.49.49/doku.php?id=design:disabled_or_non-editable_components&amp;rev=1624612196&amp;do=diff</link>
        <description>Disabled/Non-Editable Components

Disabled Vs Readonly Attributes

The properties of the disabled attribute:

	*  the input will NOT have a tab stop
	*  the input will NOT be focusable
	*  the input value CANNOT be changed without JavaScript
	*  the input CANNOT be submitted in a form</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:dropdowns</title>
        <link>http://3.86.49.49/doku.php?id=design:dropdowns&amp;rev=1624612196&amp;do=diff</link>
        <description>UI Patterns - Dropdowns

Author: Michelle

Dropdown Menu Anatomy



	*  Label: Inform users on what should be selected.
	*  Field Icon (Optional): Supports the label by indicating the type of information required.
	*  Search Bar (Optional): Used to help users easily find their intended option — for menus that consist of 20 or more options.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:elements_principles_of_design</title>
        <link>http://3.86.49.49/doku.php?id=design:elements_principles_of_design&amp;rev=1624612196&amp;do=diff</link>
        <description>Elements &amp; Principles of Design

Author: Michelle McCausland

TLDR;

Elements of Design

	*  Color (Hue)
	*  Value (Tone)
	*  Texture
	*  Shape
	*  Form
	*  Space (whitespace)
	*  Line
	*  Type

Principles of Design

	*  Contrast
	*  Emphasis
	*  Balance</description>
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        <dc:date>2023-01-31T12:30:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:errigal_style_guide</title>
        <link>http://3.86.49.49/doku.php?id=design:errigal_style_guide&amp;rev=1675168235&amp;do=diff</link>
        <description>Errigal Style Guide

Author: Michelle McCausland

Last Updated: Sep 2020

A Note About Color Contrast

When adding colors to text and the background behind text, ensure the font has enough contrast to be read easily.
A good way to verify this is to use this</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:error_messages</title>
        <link>http://3.86.49.49/doku.php?id=design:error_messages&amp;rev=1624612196&amp;do=diff</link>
        <description>How To Write Effective Error Messages

Error Messages Should Be Clearly Visible

	*  If a user makes a mistake i.e. an error occurs, they should get feedback on screen informing them of this.
		*  A good example of this is saying in an email that you&#039;ll attach a file but don&#039;t.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:modals_on_mobile_devices</title>
        <link>http://3.86.49.49/doku.php?id=design:modals_on_mobile_devices&amp;rev=1624612196&amp;do=diff</link>
        <description>How To Use Modals On Mobile Devices

What Are Modals?

A modal is a screen that pops up in order to prompt a user to complete an action before returning to the main window. This can be for example save or cancel.

Modals should be used for short dialogs with the user, not long complex decision making tasks.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:notifications</title>
        <link>http://3.86.49.49/doku.php?id=design:notifications&amp;rev=1624612196&amp;do=diff</link>
        <description>UI Patterns - Notifications

Author: Michelle

What Are Notifications?

	*  Notifications must assist (not impede) people to perform tasks.
	*  Addressing notification design early in the product design process will produce better results.
	*  All copy on notifications must be clear, concise, and useful</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:search_filter</title>
        <link>http://3.86.49.49/doku.php?id=design:search_filter&amp;rev=1624612196&amp;do=diff</link>
        <description>Search &amp; Filter

Author: Michelle

Searching

What Is Search?

	*  When you search, you start from a blank screen (like Google) and enter a search term to return a list of results based on that search term.
	*  This is a more general way of finding data as the results returned will display all data that match your search query.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:selection_controls</title>
        <link>http://3.86.49.49/doku.php?id=design:selection_controls&amp;rev=1624612196&amp;do=diff</link>
        <description>UI Patterns - Selection Controls

Author: Michelle

Examples

Checkboxes

Used when there are one or many options where more than 1 can be selected

Radio Buttons

	*  Used when there are 2 or more options where 1 must be selected.
	*  If possible, use radio buttons rather than drop-down menus - Making all options permanently visible so that users can easily compare them reduces cognitive load</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-08-24T13:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:start</title>
        <link>http://3.86.49.49/doku.php?id=design:start&amp;rev=1629809832&amp;do=diff</link>
        <description>DESIGN Process

	*  Design + Usability Jira Project

Errigal UI

	*  Errigal Style Guide
	*  Usability Snagging

Usability &amp; Design Guidelines

	*  Usability Heuristics for User Interface Design
	*  Elements &amp; Principles of Design
	*  Design Resources

UI Patterns

	*  Dropdowns
	*  Selection Controls
	*  Notifications
	*  Tooltips Guidelines
	*  Web Form Guidelines
	*  Search &amp; Filter
	*  Disabled or Non-Editable Components
	*  Modals On Mobile Devices
	*  Error Messages
	*  Character Limits
	*…</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:tooltips_guidelines&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:tooltips_guidelines</title>
        <link>http://3.86.49.49/doku.php?id=design:tooltips_guidelines&amp;rev=1624612196&amp;do=diff</link>
        <description>Tooltips Guidelines

The following post is summarized from the article Tooltip Guidelines from the Nielsen Norman Group website.

What is a tooltip?

Definition: A tooltip is a brief, informative message that appears when a user interacts with an element in a graphical user interface (</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_-_analysis&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_-_analysis</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_-_analysis&amp;rev=1624612196&amp;do=diff</link>
        <description>Usability - Heuristics

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

----------

Triangulation

	*  using multiple datasources to retrieve more accurate data / results</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_-_design&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_-_design</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_-_design&amp;rev=1624612196&amp;do=diff</link>
        <description>Usability - Design

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

----------

Information Architecture

	*  Like a skeleton
	*  Determines where content lives and is organised</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_-_heuristics&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_-_heuristics</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_-_heuristics&amp;rev=1624612196&amp;do=diff</link>
        <description>Usability - Heuristics

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

Introduction to Heuristics

	*  Heuristics are a way to assess if software adheres to UX best practices.</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_-_research&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_-_research</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_-_research&amp;rev=1624612196&amp;do=diff</link>
        <description>Usability - Research

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

Types of Research

Research can be categorized in 2 ways:

1. Qualitative

	*   Unstructured
	*</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_design_-_theory&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_design_-_theory</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_design_-_theory&amp;rev=1624612196&amp;do=diff</link>
        <description>Usability/User Experience Design - Theory

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com

----------

UX Theory  - What is UX

What is user experience:

	*  What it feels like to use a product or service</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_heuristics_for_user_interface_design</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_heuristics_for_user_interface_design&amp;rev=1624612196&amp;do=diff</link>
        <description>10 Usability Heuristics for User Interface Design

Author: Michelle McCausland

## 1. Visibility of System Status

- The system should always keep users informed about what is going on, through appropriate feedback within a reasonable time.

## 2. Match between system and the real world</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:usability_snagging&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:usability_snagging</title>
        <link>http://3.86.49.49/doku.php?id=design:usability_snagging&amp;rev=1624612196&amp;do=diff</link>
        <description>Design &amp; Usability Snagging

Author: Michelle McCausland

Design &amp; Usability snags, i.e. issues noted with the design or usability of Errigal IDMS applications can be added to the following sheet: Design &amp; Usability Snags Sheet

It is important to check that the snag does not already exist on the sheet before adding a new entry.</description>
    </item>
    <item rdf:about="http://3.86.49.49/doku.php?id=design:web_form_guidelines&amp;rev=1624612196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T10:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design:web_form_guidelines</title>
        <link>http://3.86.49.49/doku.php?id=design:web_form_guidelines&amp;rev=1624612196&amp;do=diff</link>
        <description>Web Form Guidelines

UX For Web Forms



Best Practices for Web Form Design

The following post is summarized from the article Website Forms Usability: Top 10 Recommendations from the Nielsen Norman Group website.

Careful form design has a huge impact on the speed with which users can understand and accurately complete a form.</description>
    </item>
</rdf:RDF>
