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design:usability_-_design
Usability - Design
Author: Michelle McCausland
This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com
Information Architecture
- Like a skeleton
- Determines where content lives and is organised
- Site map - site structure
- Site structure has a big impact on user experience
Where to start:
- Follow conventions, benchmarks, peers
- Look at web traffic data
- Look at search data
- Define hypothesis
- Card sort
User flow Consider different scenarios of people using software
Before you design a screen:
- Understand its sequence in main flow
- Be conscious of different screen states
Navigation
- By product of information architecture
- Primary nav should be global
- Secondary nav - more specific
Linear sequence - Natural, each step flows logically to the next step, for quick tasks
Hub and spoke - non-linear, no natural sequence, for longer tasks
Interaction Design Interaction = Intent + Action + Result
Like a sentence = Subject + Verb + Object
User = Intent > Action > Result
Product = Controls > Rules > Feedback
- Controls
- like a steering wheel - web controls (checkboxes, radio buttons etc)
- Rules
- Rules define how the interface works
- Defines success and failure
- Defines the feedback given
- Defines what data is produced and where it goes
- Use “if, then” statements
- Rule guidelines - should be easy to understand and learn, facilitate overall flow
- Reduces guesswork - everybody knows how it works
- Feedback
- Every interaction requires feedback
- Confirms an action has taken place
- Communicates results
Wireframes
- Communicate controls, rules, feedback
- Provides more critical detail than prototypes
- Start with a rough sketch
design/usability_-_design.txt · Last modified: 2021/06/25 10:09 (external edit)