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design:error_messages
Table of Contents
How To Write Effective Error Messages
Error Messages Should Be Clearly Visible
- If a user makes a mistake i.e. an error occurs, they should get feedback on screen informing them of this.
- A good example of this is saying in an email that you'll attach a file but don't.
- Gmail now reminds you of this before you hit send.
- The error message should visually stand out on the screen - ensure contrast
- Try to use a different color to the rest of your color palette.
- Never just rely on color to convey a message to ensure accessibility for people with color-blindness.
- Use icons and other UI elements in addition to color.
Error Messages Should Have Human Readable Text Without Code Or Jargon
- Don't use the default code output as an error message as this will be very hard to decipher for the user.
- This type of detail belongs in the logs.
Error Messages Should Be Polite In Tone
- Don't use terminology that blames the user for making a mistake
- Avoid:
- “you did..”
- “your action caused..”
- “you have entered the incorrect information”
- upper case and ! at the end of a sentence - it seems like you're shouting at the user!
- Blaming the user is only going to cause more frustration
- Don't see the user as the problem.
- We cannot know how every type of user will interact with what we design so errors are bound to occur.
Error Messages Should Have Helpful Text
- You need to tell the user:
- What happened
- Why it happened
- what the user can do to resolve the issue
- Guide the user on how they can fix the error.
- If possible, determine what the correction action is a and let users pick from a small list.
- Users should be able to understand what error message buttons (delete, cancel) do by simply reading their labels.
- You shouldn't need to explain what the buttons do
Error Messages Should Be Short And To The Point
- Most users will scan a page to find exactly what they're looking for rather than reading everything individually.
- As a result, the more text on screen, the harder it is to scan, and the less likely it is for the user to read the error message.
- Remove any unnecessary detail.
- Use progressive disclosure to provide information on how to troubleshoot a problem if it's required.
- Don't put all of this in the error message box.
Make Sure You Preserve The User's Work
- When a user is interrupted to deal with an error, it stops their flow and prevents them from completing their task.
- Make it easy to resolve the issue so they can go back to their work.
- Let users correct where they went wrong rather than starting from scratch each time
Modal Or No Modal?
When designing an error message ask yourself:
Does the user need to be interrupted to read this message?
If so consider putting the error in a modal.
If not, don't use a modal.
design/error_messages.txt · Last modified: 2021/06/25 10:09 by 127.0.0.1