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design:design_-_principles
Design Principles
Author: Michelle McCausland
This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com
- Design principles & patterns - high level guidelines
Perceivable
- Should be understood by viewing
- What can it do
- What is it asking me to do
- What do I do first
Predictable
- Risk-reward calculations
- How long it takes
- What you need to do
- What you're going to get
- What happens next
Affordances
- Visual cues - traffic lights, door handles
- If you need instructions for very simple tasks then your design has failed
- Harness natural qualities
Conventions
- Established interface patterns
- Saving time and mental energy
- Conventional symbols
Feedback
- Confirmation / error messages
- Show user that the interface is responding to their actions
- can often be very minimal
Constraints
- Limit your options to keep you focused
- Filling in forms
- Less likely to get sidetracked from task
Forgiveness
- Humans are error prone
- How to be forgiving - strong affordances, reversibility of actions, confirmations, warnings, help
Hick's Law
- The time it takes to make a decision depends on the number of options present
- Don't overload users with choices
- Let them move through your software
design/design_-_principles.txt · Last modified: 2021/06/25 10:09 (external edit)