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design:design_-_principles

Design Principles

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com


  • Design principles & patterns - high level guidelines

Perceivable

  • Should be understood by viewing
  • What can it do
  • What is it asking me to do
  • What do I do first

Predictable

  • Risk-reward calculations
  • How long it takes
  • What you need to do
  • What you're going to get
  • What happens next

Affordances

  • Visual cues - traffic lights, door handles
  • If you need instructions for very simple tasks then your design has failed
  • Harness natural qualities

Conventions

  • Established interface patterns
  • Saving time and mental energy
  • Conventional symbols

Feedback

  • Confirmation / error messages
  • Show user that the interface is responding to their actions
  • can often be very minimal

Constraints

  • Limit your options to keep you focused
  • Filling in forms
  • Less likely to get sidetracked from task

Forgiveness

  • Humans are error prone
  • How to be forgiving - strong affordances, reversibility of actions, confirmations, warnings, help

Hick's Law

  • The time it takes to make a decision depends on the number of options present
  • Don't overload users with choices
  • Let them move through your software
design/design_-_principles.txt · Last modified: 2021/06/25 10:09 (external edit)