Usability/User Experience Design - Theory

Author: Michelle McCausland

This page contains the notes taken from the UX training course “UX Foundation Online” provided by UXTraining.com


UX Theory - What is UX

What is user experience:

3 Types of Design:

1. Functional -  What a product is built to do
2. Aesthetic - How does the product look?
3. Experience - What does it feel like?

Product Integrity - It is easy for the voice of the product or user to become lost amongst stakeholders, developers, PR, etc. - The user experience designer's role is to represent the user and the product

Product Desirability

How do I identify desirability? Ask the following questions:

1. Is there a problem to be solved with this product/service?
2. Is our product going to solve this problem?
3. Is the experience good

Product Design Process - continuous improvement cycle - Agile

Essentially:

Benefits of this design process: + High fidelity output + A clear vision is defined from the start + Defined process structure + Ideas can be iterated cheaply with “throw away” prototypes

It may be tempting or pushed upon the team to skip phases such as research and design due to time / money constraints: - You would not build & design a building at the same time! - The goals are not clearly defined and may not be understood

UX Exists to solve a problem! If technology was easy to use then UX would not exist.

Consider Computers Vs Humans

The danger of features

Ask the following questions when considering features:

1. Does anybody need it? Prove this with research
2. What is the trade off / impact of implementing this?
3. Is it worth it, in terms of cost / time / resources?

FACT - 80% users use 20% features

Features Vs Goals

   The number 1 reason why start ups fail is there is no market need for the product or service!

Can you guess the product?

Prioritize features based on main use cases over edge cases

Rules for prioritizing:

List the features of the ems and prioritize features!

Design target:

Paradox of specificity: the more specific your goals the better the product / the wider the audience

Mental model - how I think it works based on my previous experience e.g. driving in US vs in Europe

Design model - how it works