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design:usability_-_analysis [2017/11/14 09:30] – created mmccdesign:usability_-_analysis [2021/06/25 10:09] (current) – external edit 127.0.0.1
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 +====== Usability - Heuristics ======
 +
 +Author: Michelle McCausland
 +
 +This page contains the notes taken from the UX training course "UX Foundation Online" provided by [[http://uxtraining.com|UXTraining.com]]
 +
 +----
 +
 +**Triangulation** 
 +  * using multiple datasources to retrieve more accurate data / results
 +  * Finding patterns
 +
 +**Affinity Diagrams**
 +  * Structure unstructured data retrieved during research
 +
 +  - Share all research and give people time to digest
 +  - Everyone has pens and post it notes
 +  - Be descriptive
 +  - In silence for now
 +  - Place post its on the wall
 +  - As a team, group items
 +  - Encourage discussion 
 +  - Name each group
 +
 +  * Buy in, encouage team inclusivity.
 +
 +----
 +
 +**Customer Journey Map** 
 +  * Diagram that represents a customer's experience as they interact with the software.
 +  * Break up tasks into columns for each step in the journey.
 +
 +For each column:
 +
 +  - Goals
 +  - Behaviors
 +  - Context
 +  - Pain Points
 +  - Mental Model
 +
 +  * Identify if positive / negative experience per state
 +  * All based on patterns when analysing research data
 +  * Highly structured / easy to understand output
 +  * Represents customer's point of view
 +
 +----
 +
 +**Personas** 
 +
 +  * Builds empathy
 +  * Specific not general
 +  * Objective Data
 +
 +Pitfalls of personas:
 +  * Fictional data can be exploited - keep to a minimum
 +  * Created without research - do your research!
 +  * Don't always have the intended effect
 +
 +----
 +
 +
 +**Customer Value Curve** 
 +  * Provides competitive analysis
 +  * What matters to customers
 +  * The quality of offering
 +  * Each curve represents customer
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