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design:elements_principles_of_design [2020/06/11 12:37] – created mmccdesign:elements_principles_of_design [2021/06/25 10:09] (current) – external edit 127.0.0.1
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 +====== Elements & Principles of Design ======
  
 +Author: Michelle McCausland
 +
 +====== TLDR; ======
 +**Elements of Design**
 +  * Color (Hue)
 +  * Value (Tone)
 +  * Texture
 +  * Shape
 +  * Form
 +  * Space (whitespace)
 +  * Line
 +  * Type
 +
 +**Principles of Design**
 +  * Contrast
 +  * Emphasis
 +  * Balance
 +  * Unity
 +  * Pattern
 +  * Movement
 +  * Rhythm / Repetition
 +  * Proportion
 +  * Simplicity
 +  * Gradation
 +
 +====== Elements of Design ======
 +
 +- **1. Color (Hue)**
 +    - sets the mood or feel of design
 +        - conveys emotion
 +    - Color Wheel
 +        - Types of Colors
 +            - Primary
 +                - Red, Blue, Yellow
 +            - Secondary
 +                - Primary + Primary
 +            - Tertiary
 +                - Primary + Secondary
 +        - Harmonies
 +            - Monocrome
 +            - Complimentary
 +                - Opposite colors on color wheel
 +            - Split Complimentary
 +            - Analogous
 +                - Adjacent colors on color wheel
 +            - Triad
 +                - 3 Adjacent colors
 +        - Tint
 +            - Add White
 +        - Tone
 +            - Add Grey
 +        - Shade
 +            - Add Black
 +- **2. Value (Tone)**
 +    - Degree of lightness or darkness
 +    - Adds Contrast
 +        - Creates area of interest
 +        - Focal point
 +        - e.g. Light shape on a dark background
 +    - Use color to add depth
 +- **3. Texture**
 +    - Surface quality of a defined shape or line
 +    - Adds sense of depth
 +        - e.g. reflective surface effect
 +    - "Flat Design" avoids texture
 +    - More visually tactile
 +        - rough, smooth, hard, soft
 +    - Emphasize focal point
 +    - Subtle decorations
 +    - Texture Resources
 +        - smashingmagazine.com/tag/textures
 +        - Texture King
 +        - Zen Textures
 +        - Texturemate.com
 +        - Grunge textures
 +- **4. Shape**
 +    - Any flat area bound by line, value, color
 +    - Organize and define areas
 +    - Positive
 +        - area a space contains
 +        - buttons
 +        - nav bars
 +    - Negative
 +        - Area around a shape
 +    - Repetition of shapes creates harmony and unity
 +        - Set of buttons
 +        - Set of widgets
 +    - Geometric
 +    - Organic
 +- **5. Form**
 +    - Overall mass of shapes & relationship between them
 +        - The sum of all the parts
 +    - Create black and white mockups first
 +        - Then add color
 +    - Clean and balanced design & layout
 +- **6. Space (Whitespace)**
 +    - Areas, distances between all elements of a design
 +    - resist temptation to fill all space
 +        - give a sense of breathing room
 +        - So eyes have a place to rest
 +    - Use space deliberately
 +    - Make use of negative space
 +- **7. Line**
 +    - can imply movement
 +        - left to right
 +        - diagonal
 +    - can create areas of emphasis
 +    - create dividers
 +        - Separate groups of content
 +    - Mark, path, mass that defines position/direction
 +    - can be formed by edge where 2 shapes meet
 +    - Don't need to just be straight
 +    - Create order / organization
 +- **8. Type**
 +    - typography
 +        - Serif
 +            - Print
 +        - Sans-Serif
 +            - Digital
 +    - Font/text
 +        - Fonts chosen to display text
 +    - Typeface
 +        - Set of fonts in a font family
 +            - Arial
 +                - Arial Bold
 +                - Arial Regular
 +                - Arial Italic
 +
 +====== Principles of Design ======
 +
 +**Rules of Design**
 +
 +- **1. Contrast**
 +    - shows users exactly where to look
 +        - juxtaposition of elements to show emphasis
 +    - Should be located at center of interest
 +        - e.g. Hero section
 +    - Opposite colors
 +    - Space/whitespace
 +    - Play with direction
 +    - Hard / soft edge shapes
 +
 +- **2. Emphasis**
 +    - Attention on single area to show visual importance
 +        - Size & placement of elements
 +    - Typographic Hierarchy
 +        - Use of fonts to create a sense of flow / emphasis
 +            - Varying the size, weight, color & spacing
 +                - B, I, All Caps
 +                - H1, H2, H3
 +                - Serif / Sans-Serif for paragraphs and headers
 +- **3. Balance**
 +    - Alignment and distribution of content
 +        - Squint and look at the whole composition
 +    - making use of the grid system
 +        - seesaw analogy
 +    - not same as symmetry
 +        - Can be asymmetrical
 +            - Creates interesting tension that draws attention
 +- **4. Unity**
 +    - Pleasing arrangement of parts in a design
 +        - harmony
 +        - presents info in a logical structure
 +    - Consider user's experience
 +        - link styles
 +            - edit color to match layout
 +            - active
 +            - hover
 +            - visited
 +            - link
 +    - extreme complexity leads to over stimulation
 +- **5. Pattern**
 +    - Way to keep design organized
 +        - sense of harmony through use of repeating elements
 +    - Can be decorative
 +    - less is more
 +    - background patterns
 +- **6. Movement**
 +    - the suggestion of action or direction
 +    - scrolling
 +        - fixed
 +        - scrolling
 +        - parallax
 +        - easing
 +    - Animation
 +    - Sense of interactivity
 +- **7. Rhythm / Repitition**
 +    - repetition of element that creates visual rhythm
 +        - establish visual interest
 +    - grid layout
 +        - alter number of columns in each row
 +- **8. Proprtion**
 +    - visual relationship between 2 or more things
 +        - size
 +            - most important = largest
 +            - large background image with small text
 +        - number
 +    - Tiered dominance
 +        - creates hierarchy
 +            - text size
 +    - Works with emphasis and unity
 +- **9. Simplicity**
 +    - Removal of non essential elements
 +        - only show what's essential
 +    - difficult to determine
 +- **10. Gradation**
 +    - gradual change that occurs in steps/stages
 +    - think of contrast
 +        - draws the eye in
 +        - creates a sense of movement
 +        - size
 +            - large to small
 +        - color
 +            - gradients
 +                - light to dark
 +                - 1 hue to another
 +        - line
 +            - thick to thin
 +            - curved to straight
 +            - long to short