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design:design_-_principles [2017/11/14 09:58] – created mmccdesign:design_-_principles [2021/06/25 10:09] (current) – external edit 127.0.0.1
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 +====== Design Principles ======
 +
 +Author: Michelle McCausland
 +
 +This page contains the notes taken from the UX training course "UX Foundation Online" provided by [[http://uxtraining.com|UXTraining.com]]
 +
 +----
 +
 +  * Design principles & patterns - high level guidelines
 +
 +**Perceivable**
 +  * Should be understood by viewing
 +  * What can it do
 +  * What is it asking me to do 
 +  * What do I do first
 +
 +**Predictable**
 +  * Risk-reward calculations
 +  * How long it takes
 +  * What you need to do
 +  * What you're going to get
 +  * What happens next
 +
 +**Affordances**
 +  * Visual cues - traffic lights, door handles  
 +  * If you need instructions for very simple tasks then your design has failed
 +  * Harness natural qualities
 +
 +**Conventions**
 +  * Established interface patterns
 +  * Saving time and mental energy
 +  * Conventional symbols
 +
 +**Feedback**
 +  * Confirmation / error messages
 +  * Show user that the interface is responding to their actions
 +  * can often be very minimal
 +
 +**Constraints**
 +  * Limit your options to keep you focused
 +  * Filling in forms
 +  * Less likely to get sidetracked from task
 +
 +**Forgiveness**
 +  * Humans are error prone
 +  * How to be forgiving - strong affordances, reversibility of actions, confirmations, warnings, help
 +
 +**Hick's Law**
 +  * The time it takes to make a decision depends on the number of options present
 +  * Don't overload users with choices
 +  * Let them move through your software
 +